<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-14396870</atom:id><lastBuildDate>Wed, 16 Apr 2008 15:38:29 +0000</lastBuildDate><title>3DFILMMAKER</title><description/><link>http://3dfilmmaker.com/</link><managingEditor>3dfilmmaker</managingEditor><generator>Blogger</generator><openSearch:totalResults>216</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-7498229659623739088</guid><pubDate>Fri, 14 Mar 2008 03:51:00 +0000</pubDate><atom:updated>2008-04-14T22:10:42.336-06:00</atom:updated><title>It Movied!</title><atom:summary type='text'>I was just going to pop on here to say a quick word but found the following I wrote a few weeks back. So I'll let it out even though I didn't follow the thought through. It's a voice though. And interesting enough, this self reflection became the quiet before a creative storm. 


Ahh man, whats that post below say? November 2007? Sad, sad. I've been struggling a bit with my place in 'things'. </atom:summary><link>http://3dfilmmaker.com/2008/03/it-movied.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-6745855494703450810</guid><pubDate>Fri, 23 Nov 2007 04:52:00 +0000</pubDate><atom:updated>2007-11-22T22:45:07.035-07:00</atom:updated><title>The Next Gen of Machinima Has Begun</title><atom:summary type='text'>So I could go on in this space about how fantastic and happy we've been with the release of Mass Effect and how the reviews have been really great. I could also talk about how excited the cinematic design team is with the reception of the 'interactive storytelling' element of the game that we specifically worked sooo hard on. Especially when you get very phenomenal feedback like,The cinematic </atom:summary><link>http://3dfilmmaker.com/2007/11/next-gen-of-machinima-has-begun.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-5361845351831739703</guid><pubDate>Tue, 30 Oct 2007 05:50:00 +0000</pubDate><atom:updated>2007-10-30T00:34:26.029-06:00</atom:updated><title>The Everseason - Radiohead Mix</title><atom:summary type='text'>The Everseason was a machinima film I did a few years back. The other day I dug it up and replaced the soundtrack provided by Randy Jones with the original song that it was inspired by, Radiohead's 'Exit Music (for a film)' from the album OK Computer.


     


</atom:summary><link>http://3dfilmmaker.com/2007/10/everseason-radiohead-mix.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-144724451269829410</guid><pubDate>Sat, 08 Sep 2007 17:57:00 +0000</pubDate><atom:updated>2007-09-15T12:30:51.056-06:00</atom:updated><title>And then it was done</title><atom:summary type='text'>Well the cinematic design team is pretty much hands off now on Mass Effect. It's going through the development cycle of release candidates until it hits gold and will be on the shelves November 20th.

It was an extremely exciting and challenging journey. I've estimated that if you put all the digital acting we implemented back to back, which includes full voice, body and face performance you </atom:summary><link>http://3dfilmmaker.com/2007/09/and-then-it-was-done.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-2948159984406189009</guid><pubDate>Sat, 14 Jul 2007 17:50:00 +0000</pubDate><atom:updated>2007-07-14T12:59:29.700-06:00</atom:updated><title>Your Interactive fell into my Cinema! Mmmmm!</title><atom:summary type='text'>I think its time I come up for air to share some cool things. One interesting thing that has almost slipped by under the radar is based on the news from virtual world media company Millions of Us hiring Douglas Gayeton. The tidbit that is most interesting is his documentary film, “Molotov Alva: Video Diaries from My Second Life”, was the first machinima ever screened at the Cannes Film Festival </atom:summary><link>http://3dfilmmaker.com/2007/07/i-think-its-time-i-come-up-for-air-to.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-8154843389467195029</guid><pubDate>Wed, 16 May 2007 03:03:00 +0000</pubDate><atom:updated>2007-05-16T01:20:52.607-06:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>machinima</category><category domain='http://www.blogger.com/atom/ns#'>interactive storytelling</category><title>Play the Movie, Experience the Story.</title><atom:summary type='text'>Oh man. This site is like an onion. The more code I pull back the more the site falls apart. Wait.. thats not the saying about onions. Well whatever. The point being I've been plugging away at a new layout for 3dfilmmaker.com for a few minutes here and there over the last few weeks (could it be months? I'm loosing track of time. Omg it is months...). Really all I want to do is post stuff but I </atom:summary><link>http://3dfilmmaker.com/2007/05/play-movie-experience-story.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-3287179283002267008</guid><pubDate>Wed, 28 Feb 2007 04:21:00 +0000</pubDate><atom:updated>2007-02-27T21:37:32.775-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>machinima</category><title>iBlog</title><atom:summary type='text'>Hello...

Hello....   ?

Is this thing on?

Well I hear my voice so it must be on.

Look at this place. It's so old and outdated. Doesn't anyone live here anymore?

Look at all these links.. they're all ancient or broken. And the machinima picks? They're all so like '2004'. That's like the '60's in machinima years. Even the news is old and sparse.

I'm going to look around back and see if I can </atom:summary><link>http://3dfilmmaker.com/2007/02/iblog.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-116501886958546265</guid><pubDate>Sat, 02 Dec 2006 00:10:00 +0000</pubDate><atom:updated>2006-12-01T17:21:09.846-07:00</atom:updated><title>Machinima Tops in GameShadow Poll</title><atom:summary type='text'>Found this interesting from GameDaily. Machinima is topping the popularity polls for the GameShadow gaming innovation awards."The strength of support amongst the gaming public for the new medium of machinima movies is phenomenal," commented Nicholas Lovell, CEO of GameShadow.We ain't your mamma's machinima! We's be a full fledge medium!

</atom:summary><link>http://3dfilmmaker.com/2006/12/machinima-tops-in-gameshadow-poll.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-116461233974747217</guid><pubDate>Mon, 27 Nov 2006 07:10:00 +0000</pubDate><atom:updated>2006-11-27T00:25:40.530-07:00</atom:updated><title>Sunday Night Machinima</title><atom:summary type='text'>Caught a few 'must see' machinima films tonight. Started off with number 7 of uber-series Gaming News by the Binary Picture Show crew. Now sponsored, I'm happy to see there hard work starting to pay off. I'd be interested to know if those 'EA' breaks were actually commercial or just time fillers (although I would have expected announcements toward this as well if they were commercial). This </atom:summary><link>http://3dfilmmaker.com/2006/11/sunday-night-machinima.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-116427163953927455</guid><pubDate>Thu, 23 Nov 2006 07:53:00 +0000</pubDate><atom:updated>2006-11-23T01:47:21.863-07:00</atom:updated><title>A Machinima Collective</title><atom:summary type='text'>I've been under some heavy deadlines at work so a lot of interesting news tidbits have been passing by. I think most are aware of Gamasutra's and Renderosity's Machinima Filmfest coverage. Thank you to 'on the scene' news reported Ricky Grove for the pic and link on the Renderosity story.

The LA Times.com has posted a pretty good story on machinima related to the festival and pays particular </atom:summary><link>http://3dfilmmaker.com/2006/11/machinima-collective.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-116349315450304593</guid><pubDate>Tue, 14 Nov 2006 05:47:00 +0000</pubDate><atom:updated>2006-11-14T01:48:34.560-07:00</atom:updated><title>Festive Machine Cinema's Top 5</title><atom:summary type='text'>I wanted to post a really good overview of the 2006 Machinima Festival and started writing as soon as I got home. I wrote 2 pages and wasn't even past the first presentation. I then tried a second time and wrote another 2 pages and found it turning into a biography and tribute to each of the individual people I had the pleasure of meeting. Now its a solid week past and some pictures and footage </atom:summary><link>http://3dfilmmaker.com/2006/11/festive-machine-cinemas-top-5.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-116234544537791225</guid><pubDate>Wed, 01 Nov 2006 01:29:00 +0000</pubDate><atom:updated>2006-10-31T19:17:47.103-07:00</atom:updated><title>Oddworld Feature Film</title><atom:summary type='text'>Was checking out this article over at Gamasutra about the combined movie and game development happening over at Oddworld Inhabitants. It sparked my memory to this article on VFX back in 2004 (see page three of the article for the real machinima meat) where I made a mental note to keep an eye on these guys in relation to machinima. Even back then they spoke of 'the realtime CG technologies that </atom:summary><link>http://3dfilmmaker.com/2006/10/oddworld-feature-film.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-116199000943052424</guid><pubDate>Fri, 27 Oct 2006 22:47:00 +0000</pubDate><atom:updated>2006-10-27T17:00:09.523-06:00</atom:updated><title>Happy Suhnder Day!</title><atom:summary type='text'>How much luck can one guy have? Who cares, it doesn't matter if you have talent. Like Jason Choi. Not only has his film 'Edge of Remorse' been nominated for multiple awards at the 2006 Machinima Film Festival, but it won the XFire World of Warcraft machinima contest for Best Overall Film -- Drama/Action. And to top that off with cherry et al, hes been picked up by Shiny Entertainment as a junior </atom:summary><link>http://3dfilmmaker.com/2006/10/happy-suhnder-day.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-116189583691306251</guid><pubDate>Thu, 26 Oct 2006 20:36:00 +0000</pubDate><atom:updated>2006-10-26T14:50:37.476-06:00</atom:updated><title>Red Vs. Blue Makes Green</title><atom:summary type='text'>Good article up over at 'The Escapist' highlighting the success of Red vs Blue compared to other media outlets such as Cartoon network. The article has a good call to arms for creative types to give Machinima some thought if interested in independent production."Often, by the time we hear of fortunes being made in a new way, it's already too late to get in. But in machinima, the barrier to entry </atom:summary><link>http://3dfilmmaker.com/2006/10/red-vs-blue-makes-green.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-116159089611294795</guid><pubDate>Mon, 23 Oct 2006 07:55:00 +0000</pubDate><atom:updated>2006-10-23T02:08:16.130-06:00</atom:updated><title>Peter Jackson Is Making Machinima?</title><atom:summary type='text'>Interesting news article from Times Online in the UK which links Peter Jackson to making machinima.  But I guess this is what happens when you talk of interactive storytelling at a game conference. ;) Two weeks ago, Peter Jackson, director of the box-office-busting epics The Lord of the Rings and King Kong, announced: “I’m getting a little bored with films.” More and more, he said, he was looking</atom:summary><link>http://3dfilmmaker.com/2006/10/peter-jackson-is-making-machinima.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-116111502939051379</guid><pubDate>Tue, 17 Oct 2006 19:41:00 +0000</pubDate><atom:updated>2006-10-17T14:00:44.973-06:00</atom:updated><title>Beyond Machinima</title><atom:summary type='text'>Fantastic article up at Gamasutra: "Beyond Machinima: Rudy Poat and John Gaeta on the Future of Interactive Cinema". Its a great overview of some work that is being done today toward the future of real-time interactive cinema.Finally, you have John Gaeta and Rudy Poat - these guys want to get you off of the couch and into an interactive cinema experience, and who better to do it? John and Rudy </atom:summary><link>http://3dfilmmaker.com/2006/10/beyond-machinima.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-116047917660713848</guid><pubDate>Tue, 10 Oct 2006 10:59:00 +0000</pubDate><atom:updated>2006-10-10T05:19:39.610-06:00</atom:updated><title>Wow! On WoW Machinima</title><atom:summary type='text'>IGN reporting on XFire releasing the WoW Contest Finalists. "We are absolutely astounded by the quality of the submissions that we have received this year," said Mike Cassidy, CEO of Xfire. "It has been extremely difficult for us to narrow it down to just 20 finalists in four categories, and I expect it will be just as hard for our members to select their favorites."I watched all the films in the</atom:summary><link>http://3dfilmmaker.com/2006/10/wow-on-wow-machinima.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-116008229267313904</guid><pubDate>Thu, 05 Oct 2006 21:02:00 +0000</pubDate><atom:updated>2006-10-06T09:44:20.086-06:00</atom:updated><title>WoW Machinima primetime</title><atom:summary type='text'>Best UberPwnage evar.

I almost can't believe this is legit machinima (vs pre-rendered with WoW assets). But anyways, Southpark + WoW = funny as hell mashup. Good story too.

EDIT: As expected Google downed the episode online, but check the comments for other places. Also drop by Paul Marino's blog to see how machinima vets were actually involved in the project!


</atom:summary><link>http://3dfilmmaker.com/2006/10/wow-machinima-primetime.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-115948600111449231</guid><pubDate>Thu, 28 Sep 2006 23:20:00 +0000</pubDate><atom:updated>2006-09-28T17:26:41.363-06:00</atom:updated><title>GameShadow Innovation Awards, including Best Machinima Movie</title><atom:summary type='text'>I'm not really aware of GameShadow but they are aware of machinima, as included in their Innovation in Games Festival and Awards. Check out the site to see the list of nominated machinima films up for best movie.
After many years complaining that there was too little innovation in new video games, here at GameShadow we’ve decided to do something about it. These awards highlight and reward titles </atom:summary><link>http://3dfilmmaker.com/2006/09/gameshadow-innovation-awards-including.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-115946924037536624</guid><pubDate>Thu, 28 Sep 2006 18:29:00 +0000</pubDate><atom:updated>2008-03-16T23:14:18.683-06:00</atom:updated><title>The Future of Storytelling</title><atom:summary type='text'>Over the last few weeks we just finished crunching for a public showing of Mass Effect game play for X06. This is a Microsoft marketing event to show off and talk about the latest and greatest things coming for xbox 360. I think some new screens will be floating around shortly.

One cool panel I just watched is a discussion between Peter Molyneux, Peter Jackson and one of our CEO's Greg Zeschuk </atom:summary><link>http://3dfilmmaker.com/2006/09/future-of-storytelling.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-115925257685099851</guid><pubDate>Tue, 26 Sep 2006 05:37:00 +0000</pubDate><atom:updated>2006-09-26T00:36:17.016-06:00</atom:updated><title>We have a pulse</title><atom:summary type='text'>Well, I was just about to spark up some Oblivion then came across one more thing worth sharing which made me realize I should post some of this stuff.

Lets see. We'll first off I'm happy to share that it looks like I'll be making it to the 2006 Machinima Film Festival this year (finally after 5 years). I am super happy and excited that I'll finally get to catch up with and meet some fellow </atom:summary><link>http://3dfilmmaker.com/2006/09/we-have-pulse.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-115817108172194937</guid><pubDate>Wed, 13 Sep 2006 18:01:00 +0000</pubDate><atom:updated>2006-09-13T14:58:31.146-06:00</atom:updated><title>Gaming News Train Gaining Speed</title><atom:summary type='text'>So ya, back from Austin now after a 'I'll spare you the details of how a 7 hour flight turned into a 30+ hour nightmare' glad to be home trip. The presentation went well and I had a good time  in Austin and representing BioWare. People really dug the Mass Effect fodder I was putting out there and it was great meeting other people in this little industry.   ;)

Now back to our (ir)regularly </atom:summary><link>http://3dfilmmaker.com/2006/09/gaming-news-train-gaining-speed.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-115747575681207734</guid><pubDate>Tue, 05 Sep 2006 16:57:00 +0000</pubDate><atom:updated>2006-09-05T11:02:39.376-06:00</atom:updated><title>Next Gen Game Writing</title><atom:summary type='text'>Came across this article at the Hollywood Reporter that has a focus on writing within video games. The real cool part is it includes two of our writers at BioWare, Mac Walters and Mike Laidlaw (who will be on my panel at the Austin Game Conference which I leave for in about 45 minutes) as they mention the involvement of the Cinematic Designer at a few places."If you write a line that's a little </atom:summary><link>http://3dfilmmaker.com/2006/09/next-gen-game-writing.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-115739365729929194</guid><pubDate>Mon, 04 Sep 2006 17:49:00 +0000</pubDate><atom:updated>2006-09-04T14:03:43.346-06:00</atom:updated><title>Mass Effect on Going Pro</title><atom:summary type='text'>So its a holiday here in Canada and I'm off to Austin tomorrow for the Game Conference which starts this week. Looking forward to seeing the city and hanging out at the conference.

Its been a busy last few weeks at BioWare but the cool part is some of that business has been in regards to interviewing people to fill out our Cinematic Design team. And the really cool part is that we picked up two </atom:summary><link>http://3dfilmmaker.com/2006/09/mass-effect-on-going-pro_04.html</link><author>3dfilmmaker</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-14396870.post-115722481073140182</guid><pubDate>Sat, 02 Sep 2006 19:16:00 +0000</pubDate><atom:updated>2006-09-02T13:20:12.923-06:00</atom:updated><title>Gaming News Issue 2</title><atom:summary type='text'>The second issue of the rising again machinima news show, Gaming News with Lady Mainframe is up!From: Binary Picture Show Delivering on time, Gaming News issue 2 is ready after another week of gaming. This week we take a look at Virtua Fighter 5, Unreal 2007, and many others.If you check it out make sure to drop by the Binary Picture Show forums to leave your feedback. This is an important part </atom:summary><link>http://3dfilmmaker.com/2006/09/gaming-news-issue-2.html</link><author>3dfilmmaker</author></item></channel></rss>