CHAPTER 01
Pioneering Real-Time Storytelling
Ken began his creative journey as 3DFilmmaker, emerging as an early pioneer in machinima—the art of filmmaking within real-time game engines.
His award-winning productions, including Rebel vs Thug, created for Fine Arts Militia featuring Chuck D, demonstrated the emerging potential of game technology as a new storytelling medium.
These early experiments established a creative philosophy that would define his career: exploring what becomes possible when technology changes the rules of traditional entertainment.
CHAPTER 02
Bringing Cinematic Storytelling to AAA Games
Recognition for his work in machinima led to Ken being approached and recruited by BioWare, where Ken helped pioneer the integration of cinematic storytelling into large-scale interactive role-playing games.
Progressing from Lead Cinematic Designer to Cinematic Director, he contributed to defining the storytelling experience of landmark franchises including Mass Effect and Dragon Age.
He later joined EA Motive as Narrative Director on Star Wars Battlefront II, collaborating with Lucasfilm to bring an original single player narrative campaign into the Star Wars universe.
Throughout this period, his work increasingly combined creative direction, technical innovation, and the leadership of multidisciplinary development teams.
CHAPTER 03
Expanding into Immersive Entertainment
As virtual reality emerged, Ken moved into broader production and executive leadership, helping develop a portfolio of immersive experiences at Archiact and Dark Slope.
His credits include FREEDIVER: Triton Down, DOOM 3: VR Edition, and Journey to Foundation, an ambitious adaptation of Isaac Asimov's science-fiction universe.
His immersive production work received multiple VR Game of the Year nominations, culminating in a win for Dino Hab at the 2024 Polys Immersive Awards.
These projects further expanded his interest in player agency, embodied interaction, and the opportunities emerging at the intersection of creative ambition and new technology.
CHAPTER 04
Founding Broadcast Games — A New Model of Entertainment
In 2026, Ken co-founded Broadcast Games with Emmalyn Rynard and Dimitri Mitchell, bringing together experienced developers around a shared ambition to rethink how games are created, experienced, and discovered.
As President, Ken is helping build an independent entertainment studio focused on short-form, affordable cooperative games designed to be as much fun to watch as they are to play.
Inspired by the emergence of social multiplayer and streamer-driven entertainment, Broadcast Games is exploring a television-like production model for games: accessible, highly social experiences built around the unpredictable stories that emerge when people play together.
The ambition extends beyond developing individual games. It is about creating a sustainable, people-first entertainment company that recognizes players, creators, and audiences as interconnected parts of the experience.