I came across this recent machinima release over at Machinima.com called, '
A Few Good G-Men'. Its a recreation of the climatic scene in the movie, 'A Few Good Men' done in Half-Life 2. I watched it and thought it somewhat impressive. It demonstrates some of the machinima potential of HL2 in a familiar perspective, against the backdrop of a well seen movie.
I then came across the surprise of it making a story headline on
Slashdot. Like anything I care about that shows up on Slashdot, machinima being one of them, I've learned to not read Slashdot comments. A comment thread full of geeks discussing the geeky is enough to put any sane person over the edge, each comment striving to become the ultimate words of the know-all alphageek (side note, I worked on Corel Linux during its development days. The roasting Corel and its Linux had on those boards during its heyday always left me quite pissed. Sometimes people just don't understand....). I digress, anyways I was reading the comments and there were those words that get me going every time, in one form or another,
There's no reason for the whole concept of machinima except for people to think, "Hey, that's cool that they can do that with a game engine." But the reason stops there. I've not seen anything interesting ever done with it. I've seen interesting gameplay or physics manipulation videos on the internet, but never fiction.
After my initial 'this dude just doesn't know' reaction I gave it some thought. After all, it just so happens I received my OIAF submission notice today,
'Thank-you for submitting your film to the Ottawa 2005 International Animation Festival. I'm sorry to say that The Everseason was not selected for this year’s Festival.'
And upon further investigation, the festival dropped the whole machinima category from the program! So, what the fuk? Why the hell am I so driven to create films in this medium. Why not just resort to my storytelling in flash or traditional 3d animation or whatever. Why be at the butt end of a medium that no one takes in seriousness? And it goes further than that. I've 'argued' with animation studio executives, with producers of the Canadian National Film Board (who had the balls to tell me I better request a different producer when pitching my film as he just can't see this 'whole machinima thing') and the list goes on.
So why? Why, why, why?
I'll tell you why. Because machinima is the frontier in modern storytelling. It provides a level of obtainable public expression like never before. As a technology it is so fast, so cutting edge, so open to possibility that the average artist has yet to see its true potential and the established media industries doesn't know what box to fit it in, if at all. But artists are pushing it forward.
When I watch a film I rarely see it in its raw face value form. Although I can see the issues people bring up about any film I moreso see what the film can be leading to tomorrow. One nice lighted shot. One dramatic motion. One high quality set. One creative outlook. Then every so often you stumble across a fantastic works that pushes it up to a new level of mastery. Machinima has come a long way.
So, I don't know. Machinima is something I just can't 'give up'. And believe me, if I was to I had a great opportunity to just leave it behind over the last six months. But no, I'm here, this site is here, my works are here, and my next production is
going to be here. The ultimate point to this ranting spew of wordings; You gotta do it for you. I'm an Independent Filmmaker. Machinima is my choice in both tool and medium for expression. What I make I make for reasons outside the scope of words. On that theres no more I can say.