My Reality
When I was a kid up until to the point of graduating high school I had my mind set on being a filmmaker. I wrote scripts, created storyboards, pursued methods of 'cheaply' creating films, cut school when I learned of films being shot downtown (Toronto), started sending resumes to production houses and TV studios at age 14, etc. etc.. And when I was finishing high school I applied to film schools. And I didn't get in (thats another blog). This was pretty devastating, because for the first time I had to think of a direction in my life other than being a filmmaker.
I spent a few year 'soul searching' on many levels which was a critical time in my life. During this time I came across an article on 'Virtual Reality'. I still have it. I don't know what it was but my drive for being a filmmaker was suddenly transferred into an obsession with VR (some sort of escapism is my diagnosis). I then went to college for Multimedia Communication and targeted all my learning on VR, which was far out of the scope of the curriculum. The whole reason I even found the Internet was because while visiting a friend out of town he showed me sci.virtual-worlds on usenet via cleveland freenet (co443!) and my drive to get there from where I was living got me online. At the time this involved numerous hacks through university gateways and gopher routes.
So I've always had this thing for filmmaking and virtual reality. I don't know exactly where it comes from or where it will go but readers can see the obvious connection to my interest in machinima.
I don't keep up with the virtual reality thing as much these days as I think game engines pretty much have it down, and it will only get better. But every once and a while I will see or hear something that will keep me reminded that its still happening, advancing and growing daily.
I was at the West Edmonton Mall last weekend (a lil'trip west, 3 provinces and 5 hours of flight) which for those who don't know it, its the climax of consumerism and consumption. Its a super mall, with a waterpark, and a supermall, with a ice rink, and a supermall, with an amusement park - i.e. indoor adult rides and full size rollercoaster, and a supermall, with a kids park and and... you get the point. So I checked out the arcade. I love seeing where coinop games are these days as thats virtually what I grew up on, and everything was physical action based. You either fire your gun, or dance on the pad, or ride the bike, or steer the car, or fight the screen, etc. etc. Which makes total sense because they have to provide something you can't get at home these days, and it sure ain't gonna be graphics like it was when I was a kid. So what I found the arcade systems providing was a more 'immersive' experience with the game. More than just a joystick and and a screen, but a fully interactive body experience. Thats the future of VR and home entertainment. So what is the next level of commercial level entertainment virtual reality experiences going to come packaged as?
Maybe this
or this
Moral of the story. VR is cool.
I spent a few year 'soul searching' on many levels which was a critical time in my life. During this time I came across an article on 'Virtual Reality'. I still have it. I don't know what it was but my drive for being a filmmaker was suddenly transferred into an obsession with VR (some sort of escapism is my diagnosis). I then went to college for Multimedia Communication and targeted all my learning on VR, which was far out of the scope of the curriculum. The whole reason I even found the Internet was because while visiting a friend out of town he showed me sci.virtual-worlds on usenet via cleveland freenet (co443!) and my drive to get there from where I was living got me online. At the time this involved numerous hacks through university gateways and gopher routes.
So I've always had this thing for filmmaking and virtual reality. I don't know exactly where it comes from or where it will go but readers can see the obvious connection to my interest in machinima.
I don't keep up with the virtual reality thing as much these days as I think game engines pretty much have it down, and it will only get better. But every once and a while I will see or hear something that will keep me reminded that its still happening, advancing and growing daily.
I was at the West Edmonton Mall last weekend (a lil'trip west, 3 provinces and 5 hours of flight) which for those who don't know it, its the climax of consumerism and consumption. Its a super mall, with a waterpark, and a supermall, with a ice rink, and a supermall, with an amusement park - i.e. indoor adult rides and full size rollercoaster, and a supermall, with a kids park and and... you get the point. So I checked out the arcade. I love seeing where coinop games are these days as thats virtually what I grew up on, and everything was physical action based. You either fire your gun, or dance on the pad, or ride the bike, or steer the car, or fight the screen, etc. etc. Which makes total sense because they have to provide something you can't get at home these days, and it sure ain't gonna be graphics like it was when I was a kid. So what I found the arcade systems providing was a more 'immersive' experience with the game. More than just a joystick and and a screen, but a fully interactive body experience. Thats the future of VR and home entertainment. So what is the next level of commercial level entertainment virtual reality experiences going to come packaged as?
Maybe this
or this
Moral of the story. VR is cool.