So it been a while since posting so I've got some catching up to do. This last few weeks has been
very difficult. Over a month back I was contacted by
BioWare (Knights of the Old Republic, Jade Empire) to see if I was interested in applying for an open Cinematic Designer position. Hell ya! So I had a phone interview then ended up flying over to Edmonton in September for interviews and testing. It was pretty cool and I had a lot of fun. The best part was that my testing was in Unreal Engine 3 so I got to really dig into it. Just that experience has reaffirmed that I will be sticking with this engine for machinima.
After it was all and done I came home and they offered me a job. Wow, I couldn't believe it. Part of my excitement was obviously that I would be doing cutting edge machinima for a triple A game company. The other part of my excitement was that this would be a huge example that there is a career path in machinima. I have some background in (managing) software developments so this obviously was part of my qualifications, but overall it was my work in machinima which got me noticed and provided the opportunity. I've never done the machinima thing with a final goal in mind. I've always wondered if it would lead to opportunity in the film/tv business or would lean me toward the game industry. But now, from this experience I see at least one career path for machinima filmmakers.
So, for reasons that would take too much explaining here I did not accept the offer. It was a very, very,
very, VERY, veryveryvery, tough choice. And it stings like a bitch. But so be it. I don't consider this the be all and end all of my opportunity in machinima.
In other news... I checked out the new
Slapdash 2 release by
PHW Comics. I don't think I understood one audible line of speech but I find this machinima kicks ass. Its just so stylistically unique you gotta just watch. Its both hilarious and dramatic bundled up in one tight burrito.
Ill Clan is this months (?) guests on
This Spartan Life. Funny, funny stuff. As Frank holds the shot gun, "Whats it saying now" hahahaha.
Speaking of the Ill Clan, looks like they've been
doing some work for MTV2. Along with Rooster Teeth creating
PANIC (
panic,
panic), it looks like there is opportunity for the business savvy machinima filmmaker with some example work (or a great team). Start knocking on game developers and publishers doors!
The World Of Warcraft machinima short by
Rufus Cubed Productions (kewl name), '
The Return' rocks. A must see.
April Hoffmann's,
The Awakening raps up with episode 3. This is among the top Sims series out there (that I've seen anyways) and will be posted as a pick shortly.
And finally,
Frieze.com has a good machinima article, "Games Without Frontiers - The relationship between cinema and video games is becoming increasingly incestuous"
That should catch me up a bit. Should be posting a little more often now this career drama has settled. Should be lots of machinima hype coming shortly with the
2005 Machinima Film Fest coming soon! I'm looking forward to what gets released in the next few months because of this awesome fest.