Ego Central to Machinima Filmmaker Ken Thain

Wednesday, March 22, 2006

GDCTV: Machinima: Using Games to Change Filmmaking and Instructional Video

If you enjoy watching rather than reading then here is another treat I found over at Gamasutra. They are featuring showcase video content of some of the notable sessions of last year's Game Developers Conference and Serious Games Summit. This one is particularly interesting.
This episode of GDCTV features "Machinima: Using Games to Change Filmmaking and Instructional Video" from last year's Serious Games Summit, as Paul Marino, an award-winning Machinima director and designer, discusses how games are changing the nature of animation and filmmaking, and how machinima techniques can be useful for instructional environments, serious game development, and the education of next-generation filmmakers.
Click through to see Paul in action!


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