Project Offset Interview
You may remember my ranting about the graphic quality of the Project Offset video released not too long ago. We'll here's a short interview with the head geek Sam McGrath who talks up the gaming side a bit. It provides a little insight into some of the engine features.
Sam McGrath - We have a totally unified approach to shadowing and lighting that makes the Offset Engine behave much more like a traditional offline renderer like Renderman or Mental Ray. Additionally, we apply motion blur uniformly to everything that gets rendered, which in my opinion is just as important to achieve a feeling of realism as shadows are. I'm happy to say that we're finally at a point where the gap between prerendered and real time graphics is pretty darn small.Gamecloud.com