Project Offset Interview
You may remember my ranting about the graphic quality of the Project Offset video released not too long ago. We'll here's a short interview with the head geek Sam McGrath who talks up the gaming side a bit. It provides a little insight into some of the engine features.
Sam McGrath - We have a totally unified approach to shadowing and lighting that makes the Offset Engine behave much more like a traditional offline renderer like Renderman or Mental Ray. Additionally, we apply motion blur uniformly to everything that gets rendered, which in my opinion is just as important to achieve a feeling of realism as shadows are. I'm happy to say that we're finally at a point where the gap between prerendered and real time graphics is pretty darn small.Gamecloud.com






1 Comments:
At 11:35 PM,
Booklad said…
I was also impressed with Project Offset. I think the blending of genres/game types in future gaming is very exciting. I just loved those videos. Very glad to see that they are getting good bites from investors and publishers. Thanks for the links and the update. They also have a super website. Maybe one of us should post about machinima capabilites in the game? They are taking suggestions.
Post a Comment
<< Home