3DFILMMAKER

Ego Central to Machinima Filmmaker Ken Thain

Monday, August 29, 2005

Project Offset Interview

You may remember my ranting about the graphic quality of the Project Offset video released not too long ago. We'll here's a short interview with the head geek Sam McGrath who talks up the gaming side a bit. It provides a little insight into some of the engine features.
Sam McGrath - We have a totally unified approach to shadowing and lighting that makes the Offset Engine behave much more like a traditional offline renderer like Renderman or Mental Ray. Additionally, we apply motion blur uniformly to everything that gets rendered, which in my opinion is just as important to achieve a feeling of realism as shadows are. I'm happy to say that we're finally at a point where the gap between prerendered and real time graphics is pretty darn small.
Gamecloud.com

1 Comments:

  • At 11:35 PM, Blogger Booklad said…

    I was also impressed with Project Offset. I think the blending of genres/game types in future gaming is very exciting. I just loved those videos. Very glad to see that they are getting good bites from investors and publishers. Thanks for the links and the update. They also have a super website. Maybe one of us should post about machinima capabilites in the game? They are taking suggestions.

     

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