The Holy Grail of Previs: Gaming Technology
Interesting article over at VFXWorld.com. Some of my more serious attempts previously at making a business out of machinima all pointed to previs as a growing potential market, usually most prevalent when dealing with a digital animation studios. I think this is still an area for aspiring professional machinima filmmakers to take their skills on the path to making 'the big film'.
Previs has come a long way as a collaborative tool for directors and their production teams. However, with so much money at stake, the search continues for faster, more precise and more intuitive previs tools. Many believe that the holy grail of previs lies in the use of videogame production technology, especially that of the game engine, the core of a game that allows the movement and manipulation of modeled people and creatures within 3D sets, together with lighting and camera moves — a process essentially the same as what previs supervisors do before a major movie starts production.Check it out.






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