So You Want to Be a Filmmaker?
Pretty busy day yesterday so had no time to post but its almost like the greater machinima community can start posting 'topics of the week'. Last week was Intellectual Property rights, this week its 'Machinima and the Women who make them'. Once again, I don't have any comment on this topic (I had wrote up a long thing on this then deleted it, I'll let those who have direct experience speak to it). Stemming from the Burnt Coffee blog entry noted below. Rachel at BabaYaga has provided her thoughts on the subject more literally. And Kheri over at britannica dreams has responded with hers as well. ...and, well... there you go...
Speaking of britannica dreams, they have brought to light a YouTube machinima group. You can check it out here.
Theres also a great article over at Wired today. It looks how the film industry is even more difficult to get into now more than ever.
Finally, I'm now into the storyboarding stage of my next independent machinima film. I've started out doing it in-engine with HL2 Source, but I've also checked out this storyboarding app, FrameForge, that may help me get the job done quicker. Working in-engine helps get one up to speed as your forced to work within it but I'll be spending lots of time in there anyways. The FrameForge demo may be too limited, then again, it may just give me enough to get the storyboard done. It's well worth checking out.
Speaking of britannica dreams, they have brought to light a YouTube machinima group. You can check it out here.
Theres also a great article over at Wired today. It looks how the film industry is even more difficult to get into now more than ever.
Do-it-yourself video technology has given an entire generation of young filmmakers the tools to master the video art form. But it has also created a cutthroat environment where only a few can find work.I think Machinima makers will also attribute to a tougher market, if the filmbiz is your goal. At the same time, machinima allows the possibility of more filmmaking 'screen time' to really polish your craft.
Finally, I'm now into the storyboarding stage of my next independent machinima film. I've started out doing it in-engine with HL2 Source, but I've also checked out this storyboarding app, FrameForge, that may help me get the job done quicker. Working in-engine helps get one up to speed as your forced to work within it but I'll be spending lots of time in there anyways. The FrameForge demo may be too limited, then again, it may just give me enough to get the storyboard done. It's well worth checking out.






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