Machinima is the Seattle of Media
So ya. Took a little intarweb vacation there. At least I think it was a vacation. Well not really. More of a time of reflection. Reflection on what I should be doing. Working on Mass Effect is a huge deal. There are so many cool things about it and I (and my team in association) have such a big piece of it with the cinematics that I figured I may be best in assuring it goes as smooth as possible with the highest possible care in creating a great product, as much as possible. So with that, I decided to focus myself full time on it.
I already do focus on Mass Effect 'full time' as in my day job, but I'm pushing it further to where I would normally work on other things in my spare time will now be re-routed to Mass Effect. So this includes shelving my machinima film in progress (that sucked big time) and giving this site a lower priority (which sucks as well as I hate seeing very cool things and not sharing them). But I'm sure things will change as they always do. With dropping the machinima film I was using the analogy of why kill myself over creating 'Clerks' when I'm already working on 'King Kong'... and I was happy with that, until one of the voice actors on my machinima project replied, "did clerks gross net more than king kong?" ..ahh good point, but I guess I'm thinking of the hands-on experience at this point.. yeah..
In a kind of related note, my trip to the Austin Game Conference for the machinima theatre has also turned into a presentation as well. I'll be doing a presentation on 'New Frontiers in Digital Acting' and will be focusing on the different areas and techniques we use with digital actors to make an immersive and believable story and game play environment. Looking forward to doing that.
So yeah, figured I should put something up rather than just leaving things hanging. We'll see what happens next.
I already do focus on Mass Effect 'full time' as in my day job, but I'm pushing it further to where I would normally work on other things in my spare time will now be re-routed to Mass Effect. So this includes shelving my machinima film in progress (that sucked big time) and giving this site a lower priority (which sucks as well as I hate seeing very cool things and not sharing them). But I'm sure things will change as they always do. With dropping the machinima film I was using the analogy of why kill myself over creating 'Clerks' when I'm already working on 'King Kong'... and I was happy with that, until one of the voice actors on my machinima project replied, "did clerks gross net more than king kong?" ..ahh good point, but I guess I'm thinking of the hands-on experience at this point.. yeah..
In a kind of related note, my trip to the Austin Game Conference for the machinima theatre has also turned into a presentation as well. I'll be doing a presentation on 'New Frontiers in Digital Acting' and will be focusing on the different areas and techniques we use with digital actors to make an immersive and believable story and game play environment. Looking forward to doing that.
So yeah, figured I should put something up rather than just leaving things hanging. We'll see what happens next.






3 Comments:
At 4:37 PM,
todnyc said…
Good luck with the project Ken. But where will I go for the daily round up?
At 4:09 AM,
Hugh "Nomad" Hancock said…
Will your notes from the presentation be online? I'd very much like to read them.
At 12:24 PM,
3dfilmmaker said…
Actually Todd, your comment brought up a really good point. Something I had forgotten about. I'll explain more in my next post.
Hugh, I'm not exactly sure about the presentation being released online. My notes won't be that exciting and I'm trying to get special permission content for within the presentation, but we will see!!
Thanks for your comments guys.
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