Slapdash 2 trailer
I tell you. Machinima is such an continuously evolving cool thing that I wish I could just freely explore and play with it full-time. I am pretty dedicated to the Unreal engine right now because I have devoted a lot of learning time into it, which for an 'older engine' I hope will pay off again once UnrealEngine3 comes around. But if I was to try out a different engine it would have to be the Source engine (Half Life 2). Athough the DOOM3 engine is a major visually kick-ass cinematics engine, and I can't imagine how cool production would be with it and Machinimation2, HL2 Source with Garry 's Mod just looks to be so much damn fun! And with the addition of the new 'Real-Time Character Manipulation Capture'-ish feature the fun has really just begun.
As example, check out the Slapdash 2 (10.5MB) trailer by PHWComics. Its production methods within the Garry's Mod features gives it its own neo-cinematic presentation. This trailer inspires great possibility of a different kind of stylized machinima production. I can't imagine the twisted and crazy stuff this is opening the floodgates to beyond the single image creations we've seen so far from this amazing tool. But I'm front and center. ;)
As example, check out the Slapdash 2 (10.5MB) trailer by PHWComics. Its production methods within the Garry's Mod features gives it its own neo-cinematic presentation. This trailer inspires great possibility of a different kind of stylized machinima production. I can't imagine the twisted and crazy stuff this is opening the floodgates to beyond the single image creations we've seen so far from this amazing tool. But I'm front and center. ;)






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