Sunday, April 30, 2006
Friday, April 28, 2006
Machinima LIVE #7
Its all so Pawfect
Also, ceedj of Pawfectfilms has released his new GTA:SA movie-making mod. So if your interested in making machinima in Grand Theft Auto, this is the defacto tool you need. Also ceedj has released one of the best 'machinima tool advertisements' I have seen to date, Where's Zero.
Thursday, April 27, 2006
Google Sketchup now Google Free Beer
Google SketchUp (free) is an easy-to-learn 3D modeling program whose few simple tools enable you to create 3D models of houses, sheds, decks, home additions, woodworking projects – even space ships. You can add details, textures and glass to your models, design with dimensional accuracy.I also noticed while checking out the site, Google has something now called '3D Warehouse'.
The new 3D Warehouse is an online location where you can find and share 3D models. (...)The models in the 3D Warehouse include everything you need for your own 3D world, including buildings, houses, bridges, statues, sculptures, couches, cars, people, pets, and much more.This could turn out to be a very cool resource, even though it is Sketchup and Google Earth focused. Keep it bookmarked!
Curiously Strange Machinima
Wednesday, April 26, 2006
Just as like comments from ShoverStein earlier state, this series will not be for everyone, but the important thing to keep in mind is this is Episode 1 of a series that won't end there. There will be more. And very much like the first Simpson's episode which was visually crude and kind of more amusing to watch than anything particularly engaging, it matured in to a phenomenal primetime hit series. Will BloodSpell reach this status? Doubtful, but at the same time its far too early to say. Hugh and company are just warming up. In general here are my impressions that focus on the general production rather than any nit picky things (like the fly throughs during credits moving too quickly and finding the general framerate a little choppy or the soldier at 1:13 running right through a door frame, I can't stand polyclipping!) :)
- Good story for opener. It looks to be leaning toward a depth in story that can hold an audience.
- Unique genre style (although termed Post-Goth, yet looks to be very medieval timing).
- I love the music. Future episodes will tell if this hardcore style pans out within the series.
- The details in the environment (i.e. dog running across street) and secondary actor actions show greater depth of the story world. Makes it more engaging.
- This is a series made from passion, you can see it in the scope of this one episode.
- Hugh and team need to focus more on the subtitles of human behaviour. Its a huge step for simple lip-syncing in the NWN engine but facial expressions or even a simple blink can make all the difference. Step up the virtual acting (no body swings their arms like that when they run).
- Remember first impressions? The one here is the StrangeCompany logo at the start, in a very over stretched, low res, artifact-y look. An unimpressive visual logo begins things on the wrong path and looks less professional. At least show a nicely rendered version to show your serious. The rest of the credits were good.
- The sound on the whole was very good. I did find myself checking my speakers at one point because of an unplaced crackling. I believe this was the torch fires on the walls. The Voice recordings seemed a little uneven at times as well.
- Jered's eyebrows drove me nuts.
Tuesday, April 25, 2006
Offset Engine at GDC video
More of Hugh's Machinima Bloodspill
Viacom Buys Xfire For $102 Million
MTV parent Viacom has announced that it has reached a definitive agreement to acquire online gaming communication and community platform Xfire for $102 million in cash.$102Mil wow. Now maybe they'll hold some serious machinima contests. :) And I didn't realize GameTrailers had been picked up by Viacom as well. Games and content... I wish I new of a medium that at times creatively mixed the two. There might be some financial opportunity there... ;)
This continues the company's move into game-related markets that has seen the acquisition of virtual pet website NeoPets and game content site GameTrailers, as well as the announcement of a MTV Games co-branding label for console titles.
Monday, April 24, 2006
SFIFF: Cockbyte: Masters of Machinima
One of the first things that the guys from "RvB" said, before their Q&A even started, was that they weren't responsible for the title. So who is? Where'd the title come from? What does it even mean? And was it intended as a subtle warning that the show would, in fact, bite cock?I'm glad these 'masters' did us and the medium so well. I think the representation could have been better placed.
Watching the machinima community from a distance, I see a lot of frustration. There are film makers out there just dying to push the envelope and explore the limits of the technology at their disposal, but anything they do that might bring them any kind of publicity (and popularity) will probably get them in a lot of legal trouble as well.I think things will start to move in our favour as the value of game content and digital distribution (Steam, Xbox Live, etc.) increases in the next gen era and publishers will either turn to us with opportunity or assimulate us with their own versions of game based machinima's. Either way, its growth.
Friday, April 21, 2006
Thursday, April 20, 2006
Make Machinima in Milkshape Model Movie Maker
Milkshape Model Movie Maker is a real time animation studio, capable of importing Milkshape model files for animation and 3D scene development. There are many types of effects to choose from in order to create many kinds of animated sequences.At a cost of $44.95 and a website with a design that looks to be barely worth about that, I not sure how this tool will stand out. The manual looks a little basic but may have all the needed power for making films in a real-time graphical environment. Could be a diamond in the rough or pure shite. You decide. :P
And if that doesn't do it for you, surrender your soul to Negadon!!
Wednesday, April 19, 2006
See, Hear, Read, Think, Share, Learn
While your in a watching mood check out the latest trailer to 'A Scanner Darkly'. The extremely unique look to it I find very cool and look forward to see how it works out as a full film. I feel this type of modern filmmaking (Sin City being another, among others) opens up greater acceptance for serious films that don't have to look so 'real' but touch us just the same. I believe this also opens the doors wider for independent machinima filmmakers in what can be achieved (non-photorealistic styles) and the acceptance of such films because they are so different. art anyways?
Tuesday, April 18, 2006
Worth Watching Today
I'm sure most visitors are already aware of release number 7 of Gaming News w/ Lady Mainframe is out. This one written by Lady Mainframe herself. Make sure to register on the site so you can get the high resolution copy.
Also, for the extreme eye candy of the day, check out this pre-rendered footage for the new Driver game. This is modern CG at its best. Seeing this today, I can not comprehend where things will be in 10 years. How can you get better than absolute photorealistic rendering and performance? I'd say we're 90% of the way there and this short proves it. full video here. What your still reading? Get clickin'!!
Friday, April 14, 2006
Garry's Mod Goes Commercial
Garry’s Mod, the Source-powered physics sandbox famed across the games industry, is to be sold over Steam for $10 US (convert), with profits split 50/50 between Garry and his team of contributors and Valve. What is currently known as version 9.1 will lose its number and become the initial paid release, while the current version (9.04) will remain as a free demo. All updates will be free.I think this is also big for mod tool developers. If someone made a fairly decent HL2 machinima filmmaking tool I would buy it through Steam. This is opening new avenues for people who want to support their work and be supported by its users.
Thursday, April 13, 2006
Cinematic Designer with Bungie
The Cinematic Team is a special place at Bungie. Do you have the flame resistant clothing necessary to throw yourself at the resource bonfires we create? Can you help secure the funds for the enormous checks that we write? Can you follow the arcane analogies that we come up with? Every day in our department is spent overcoming technological hurdles in an effort to push movie quality cinematic graphics into a real-time environment. You'd be crazy to join us. But we're crazy, so you'd fit right in.The posting is found over here.
Wednesday, April 12, 2006
New art form lifts game
ACMI (Australian Centre for the Moving Image) is also holding a Machinima Film Festival on May 6 and 7, curated and presented by Paul Marino, director of New York's annual Machinima Film Festival.I don't know what impressed me more; the MFF Aussie style or the global momentum that Marino continues to fire. There's no Aussie rep's on the frappr map, but it looks like this may change come May. :)
Monday, April 10, 2006
Ten video sharing services compared
Digital Video Guru is running a comparison of 10 digital video sharing sites - EyeSpot Beta, Google Video Beta, Grouper Beta, Jumpcut Beta, OurMedia, Revver Beta, VideoEgg, Vimeo, vSocial and YouTube.A big part of the post-release machinima production cycle is getting your film seen. I think this list is a good place to find some of your top options. I'll let you read to find which one will ultimately get you the most traffic, although I would consider using them all.
Friday, April 07, 2006
'Machinima' Becoming Used for Social Criticism
Habib Zargarpour, a senior art director at Electronic Arts in Vancouver, observed that during the past six months there has been a convergence of more user-friendly tools -- in particular "The Movies" -- and more users becoming aware that they can quickly craft stories at home in animated 3-D environments.How can you change the world for the better through Machinima? Just tell your stories. Show people what the world looks like from your eyes. We all learn from each other.
"The video game narrative is defining its own genre partially because of its look but also because real-time graphics engines allow people to work faster and get ideas out," Zargarpour said. "That development really puts animated storytelling tools in the hands of almost anybody who has a computer, and that opens doors to thousands of new voices."
Cinematic Game Trailer: World In Conflict
There were 6 people dedicated to the production when the trailer was produced (1 director/compositor, 2 2d/3d artists, 1 animator, 1 effects artist and a sound designer). We recorded the motion capture at an external studio. The main programs used were Lightwave, Modo, Photoshop, Z-brush, Maya and After Effects.See it here.
Thursday, April 06, 2006
Microsoft snaps up Lionhead Studios
The purchase of Mr Molyneux's Lionhead Studios is part of Microsoft's efforts to secure exclusive titles for its new console, the Xbox 360.Will this be a strong boost to The Movies or fade to black like Microsofts original machinima vision '3D Movie Maker' so many years ago (yes, they were there even before 'quake movies'...).
Wednesday, April 05, 2006
Red Vs. Who?
Are you guys surprised at the exponential growth of the Machinima scene?Wow, hope that one doesn't make it into the history books, then again they don't always hold the real truth anyways. ;)
Yes and I believe Bungie has a lot to do with that growth. It's going to sound like a total ass kiss when I say this, but I think that a lot of other video game companies have started to embrace machinima based on Bungie's reaction to the movement. There's always going to be a certain level of uneasiness when something like this comes along. With all the tools being built into games for recording and HUD removal, it's clear that a lot of companies are now "getting it". And it certainly didn't hurt that Bungie "got it" first.